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Some small graphical updates were done other than the improved mod support.

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They think ahead more clearly and make better decisions about whether it is a good time to pass. Now there are a lot of improvements in their overtaking code. The bikes had so many crashes and pileups that the AI soon became a focus of its own. Motorbikes came along a lot, after making it possible for AI to enter the game with objects and bikes. Popup headlights are now supported, along with options for various types of moving subobject that mod creators have been using to get creative. Dashboards were an important part of the development, now allowing much more flexibility and mod designers have been making great use of the new features including customised backgrounds and various options for the dials, text and warning lights.Īs most LFS racers know, a separate new version is still in development and it features night driving on updated tracks, so the lights needed an update and that has now been done. There are various improvements to the HUD, including an engine damage display. The main focus was the mods system, allowing creators more flexibility and improving the modeller and vehicle editor. We have a lot of updates for you today, in Live for Speed 0.7E and the LFS Editor!

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